simtennisplayer wrote:I just tried the game for the first time. I've been playing tennis games all my life (I used to be a semipro real tennis player), so I've tried a lot of the games out there.
The best game I had found so far is the one made by the japanese company (I don't know if I can mention them, so I don't), which I played throughout the last four years.
But I left it recently. Why? Because the company that created it just abandonned the game. They don't even care about what users who paid for the game think. And that is why everyone is stopping playing it and feels like they've been scummed.
This is my advice for you Full Ace Company guys: keep listening to what users have to say. I can see you do pay attention to them and answer periodically. I think that's great.
Now, here are my suggestions regarding the game itself:
1. I really think you should work very hard on improving the players' strokes. They look totally old-fashionned and unreal. If you could imitate the real players' strokes or at least make them look like what they really are, you will be taking a very important step forward.
2. The other very important thing to improve is the players' movements. They don't look real either. Something is wrong about them.
I have no idea how hard it is for you to change/improve these things, but I'm positive those are the main points you should be focusing on.
Best regards.
I think most people know what game you're talking about, and many here already referred it.
As you have seen, listening to players and exchanging with them is one of our main concerns. As you surely can understand, how long we can keep this level of commitment depends highly on Full Ace's commercial success.
Your two points actually relate to animations in general. Improving them is a lengthy, and touchy process. Last major update brought some improvements in that regard, and I think (hope) that in current version you must find some gestures better than others. As I said, there is still room for improvement, but it will be a gradual process.