leandrol82 wrote:Some sugestions:
1) In some clay courts, foot sound is similar to hard courts
2) Althought editor let you setup ball bounce, default courts dont show too enough diferences in ball bounce along different surfaces. I mean clay really ¨stop¨ the ball and make it jump higher than other surfaces.
3) improve automatic positioning. It seems game intelligence take a positioning decision, but it wont be change thought you go to the other side.
4) Serve should be harder. Gameplay is really awesome. Its the first time i played a game where no shot is secure. thats why i think serve has to be alligned with rest of game.
1) Thank you for reporting that, there was indeed one court with this issue. It'll be fixed in the next updates. However, existing season and tournament saves won't be impacted.
2) I'm open to suggestions in this regard. You may send me an edited data.fas file with your own settings.
3) The game was not designed for automatic preparation, it was added later. The idea of manual preparation came to me from the unrealistic action I saw in other games where a player would begin to prepare his backhand, and once you crossed the path of the ball, he would change to his forehand and I found that ugly. Automatic preparation is just there for people who play with keyboard, and those who don't want to bother with manual. My opinion right now is that if you want to be able to run around your backhand to hit a forehand (or the other way around), you should take it to the next level and get used to manual mode.
4) Actually, I would say that serve is pretty accurate the way it is now (ok, probably more on the 'too easy' side). The real problem in my eye is that returning is too hard, because of a lack of animations that would allow to reach for them quickly enough. When it comes to sport simulations, I believe it is crucial to fix the real problems, as opposed to addressing the symptoms. Most of the time in games I followed developers tend to choose the latter, and each time they do that their game drifts from the reality of the sport they're depicting. Here's an example : in PES 2, players complained that it was too many one-on-one goals. Konami addressed that by making it so your player is almost always caught up by a defender when he's through on goal, and for years on end, released games in which it was actually
more difficult to score when through on goal than in other positions, contrary to reality. What they
should have done, in my opinion, is make it so it would be harder for the player to be through on goal, by making the AI better at preventing these. Of course, this is a harder process, but it goes the right way towards realism.
After this parenthesis, I believe that there is no point trying to tune serve difficulty further inside the game engine code as long as return isn't realistic enough. In the meanwhile, you may lower your serve stats to make it more difficult.
leandrol82 wrote:Thats all. and please please keep in this way. I played DMTP for lot of years. I was really in love with that game until Bimboo changed from a good simulator game to an arcade game. Please dont do the same as them.
There is a reason why this game is called
Full Ace tennis simulator. Don't worry, I have no intention to drop that last word. I've been considering the addition of an arcade mode to widen our audience, but if I were to do that, it would remain completely separated from the current gameplay.