This is how I do it, theres probably a better way of doing it as I'm no photoshop expert .
Editing Courts
-Open photoshop and start a new project with the following settings...
Width - 2048 pixels
Heigth - 2048 pixels
Color Mode - RBG Color
Background Contents - Transparent
-Then go to File/Place...
-Then choose whatever image you want to use(obviously 2048x2048 images will look best but you can stretch smaller images to fit)and place it.
-I've already extracted a transparent photoshop layer of the court lines which you can download here...
http://www.mediafire.com/?e2z2723xkhrgrej
-Go to File/Place again..., then choose the courts-1.psd file you just downloaded and place it.
-Save as a jpg to your fullace install directory\models\textures
with one of the court file names...
s01_court.jpg
s02_court.jpg
s03_court.jpg
s04_court.jpg
s05_court.jpg
s06_court.jpg
s07_court.jpg
You may also create new ones, s08_court.jpg, s09_court.jpg and so on...
-Then just pick the court ingame to see what it looks like.
-Heres some pre-made custom courts for those that don't want to use photoshop...
http://www.mediafire.com/?s5yqrfj4gdfzvbl
Wood looks good when applied in the clay court slot...
Solarsystem
I was just joking around when I made these courts, there is to much detail on the court so it's difficult to see the ball at times
Transmetropolitan
http://img818.imageshack.us/img818/2447 ... 557056.jpg
Stars
http://img253.imageshack.us/img253/4145 ... 102152.jpg
Kryptonite
http://img441.imageshack.us/img441/9424 ... 106305.jpg
Spectrum
http://img713.imageshack.us/img713/5954 ... 209151.jpg
Acid
http://img713.imageshack.us/img713/5954 ... 209151.jpg
You can also just open up the default court jpegs with photoshop and put smaller images like sponsers and tournement names on them easily.
Editing Clothing
kschoice wrote:Original textures for clothing are usually paletted, and use different parts of the palette to allow editing colors for different parts of the pattern. If your new texture is paletted, you should use the same conventions as the game will apply the same process based on the edited colors. But you may also use a non-paletted (24bits) texture, and then it will be used as is in the game, thus giving you much more freedom (but on the other hand, forcing you to create as many different files as the different color variations you want).
-Heres a colourless.psd template to download...
http://www.mediafire.com/?a1gig6xysmxeo9d
-Open it with photoshop and add another layer to make your design, so you can adjust opacity as you edit and thus make sure your placing everything in the right position.
-When everything is as you want it save the file as a .png
-Then open one of the default shirts from your fullace install directory\models\textures
-Open m_shirt_01.png in photoshop for example
-Then go to Image\Mode and change from Indexed Color to RBG Color.
-Then go to File/Place...
and place the first .png file you edited over the default
-To save you have 2 options...
-1. Save directly over one of the 12 default shirts... m_shirt_01.png
-2. Save as m_shirt_13.png upwards...14.png, 15.png...etc...
The problem you'll have here is that for point 1. m_shirts.png in the data folder won't reflect your new shirt design in the Full Ace editor and for point 2. it won't be clickable, so you'll have to...
-Open up photoshop and for point...
1. Create a little thumbnail image of your new shirt design and replace the corrosponding default shirt
2. Enlarge the size of the m_shirts.png file so theres more space for shirts
Using custom courts and clothing online may cause the game to crash. Be sure to mention that if you report an online crash.