Postby dj777 » Fri Jan 25, 2013 3:04 pm
After a long hiatus from Full Ace, I just downloaded v5.4.3. It is very nice. But I have a few suggestions:
Could there be an option to turn the stamina bar below the player on or off? I suggested this last year when stamina was added. Maybe there could even be a way to turn on the stamina bar for the cpu player also. i'd like to be able to turn the stamina bars off in the game, but have the option to check both players stamina throughout the match if possible.
I use the close camera, with camera follow off, but I still find the camera to be slightly erratic when I move to out of bounds areas when playing on the near side. when you move to the left or right of the court, or back up past the baseline, the camera zooms way out. when one moves off the court all the way to the left or right near the crowd, it actually slows down the frame rate and it becomes choppy when I play on OpenGL mode. (doesn't seem to affect DirectX mode as much, and the zooming out frame rate issue doesn't occur on OpenGL mode in the practice courts without rendered crowds) although i understand the need to zoom out so the court doesn't get cut off, it seems like it zooms out too far and it is unnecessary. when running left or right inside the baseline, the camera really doesn't need to zoom out that much if at all. I'm thinking it just needs to move on a horizontal plane slightly. (maybe a slight zoom out when you reach the crowd, but not much)
ideally, it would be amazing to have more camera options, but at the least I believe that full ace could benefit from a more stationary close camera angle, that doesn't zoom out as much, or at all, when you move left and right near the crowd. i think that zoom out - zoom in affect is very quick and affects the performance in OpenGL mode, and also looks a little unrealistic. and for when you're on the near side of the court, and you move back behind the baseline, maybe instead of zooming all the way out there could be an "angled down" camera tilt. i really like the angle of the close camera, but all the camera movement when you move near the out of bounds area is a bit much. even when you just make little moves waiting for a return, the camera bounces around with the player a little bit. when you are serving from the far side of the court, the player on the near court can move down before the serve and actually cut off the serve meter on the top portion of the screen of the player serving on the far court! a more stationary camera before the serve would solve this problem. once the ball is served and the point starts, then I think a more slow moving camera that moves left and right when the near side player moves out of bounds (to left and right) and doesn't have to zoom out like it does now. when the near player moves beyond the baseline during the point, a slight tilt down i think would look better then the zoom out now currently. i think these camera improvements or more camera options would greatly enhance the game. the angle of the close camera seems great, but i don't think all the camera movement and zooming helps the game. to me, the zooming out is very disorienting when i try to run a ball down the line. I hope the devs take these camera improvements into consideration.
Also I think the sound affect of the crowd going wild (which happens on a big shot) is much too loud compared to the rest of the sound affects. And when you use the practice courts with no crowd, like "outdoor grass", there shouldn't any loud wild crowd sounds as there is when you play in a bigger stadium. on the practice courts, there shouldn't be any crowd noise except or maybe some light clapping after a big winner.