Jay wrote:Does anybody else feel very restricted with their movement on the court? I've played this update for about ten minutes and was becoming increasingly frustrated. You would hold down a horizontal directional button (left/right) and the character would move very slowly... .
Jay wrote:Secondly, the slice animation seems to have gotten weirder :/.
T-Duke wrote:Yes, slice animation is definitely fine now for me too. Well done !
kschoice wrote:OK, I've watched your replay. Here is my take on what I see :
I take it from the replay that you're not using auto-prepare (good for you ! ).
When your opponent hits his first stroke after your return, it seems to me you never prepare. And actually, this is the first thing you should do when you see which side your opponent's ball is going. Because if you don't prepare, your player's body remains oriented in front of him, and therefore it makes it difficult for him to run fast in a direction that is behind him, just as in real life.
On the other hand, if you would prepare immediately, your player's body will be oriented towards the ball, and it will allow him to run much faster towards the ball.
This is because the game design was thought so that players wouldn't turn their back to the ball when going backwards like in some other tennis games and that early preparation would be as crucial as in real life.
The reason you're seeing a difference in update 2.4.3 about this is that speed is a little more constrained in those conditions than before. It was changed in order for animations to blend more smoothly, and not seem awkward and downright buggy in certain situations. On the other hand, it is now easier to move away from the ball when it's coming right at you, even while preparing.
Anyway, I suggest you get used to prepare as early as possible, because it will make things easier for you, either in this new update or in earlier versions.
kschoice wrote:Jay, if you can point me to things you find weird in the slice animation, I'll see what I could do about it (screenshots would be helpful).
Jay wrote:I have adjusted and I must say, things are a lot smoother , thanks KsChoice!
Jay wrote:Actually, since I started prepare much earlier recently, it doesn't look that weird anymore. Though I did notice the character's fingers aren't positioned on the throat of the racquet when he prepares for a slice like a lot of players do:
kschoice wrote:Jay wrote:I have adjusted and I must say, things are a lot smoother , thanks KsChoice!
Great !Jay wrote:Actually, since I started prepare much earlier recently, it doesn't look that weird anymore. Though I did notice the character's fingers aren't positioned on the throat of the racquet when he prepares for a slice like a lot of players do:
I realize that... Problem is, the way the animated model works now, if I were to make the player hold the racket with both hands, it would look really weird when he runs while preparing a slice shot. Combining the upper body movements from walking or running with holding the racket with both hands doesn't work well.
So what we have right now is a compromise, best possible I think...
Jay wrote:Hahaha, you're right, I never thought about that but it would look like he's running with a rifle!
And I do agree we do have the best possible compromise
kschoice wrote:Jay wrote:Hahaha, you're right, I never thought about that but it would look like he's running with a rifle!
And I do agree we do have the best possible compromise
You pictured it well
Only visually ideal solution would be to have a complete set of motions for holding the racket with both hands, but that means many more animations to maintain, and it's not really sensible with our current means.
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