Zinger wrote:I like my gameplay to be tough but at the moment, as a newcomer to the game, I am getting frustrated because I am playing badly and don't know why. I really think some more detailed explanatory notes about gameplay would be a good idea. When serving I almost always miss my first serve. I usually get the marker in the green zone but it doesn't seem to make any difference. Is the marker meant to be at the very top of the green zone? Am I meant to keep the court aiming marker where I want the ball to go or release it just before hitting the ball? With groundshots I keep hitting the ball out, usually long. Is this because I am hitting the ball too early or too late? Does my position in relation to the ball have to be absolutely spot on? Does the length of time pressing the button matter?
Zinger wrote:I can see how these parameters add to the realism and will certainly persevere in trying to improve. So far my longest rally is about six shots! Regarding aiming during rallies, I find I am either aiming down the middle of the court by not moving the left stick at all or I am aiming at the line if I aim left or right. Is there a way to aim left middle or right middle, cutting down the risk? The aiming marker doesn't seem to want to go there.
Zinger wrote:I can see how these parameters add to the realism and will certainly persevere in trying to improve. So far my longest rally is about six shots! Regarding aiming during rallies, I find I am either aiming down the middle of the court by not moving the left stick at all or I am aiming at the line if I aim left or right. Is there a way to aim left middle or right middle, cutting down the risk? The aiming marker doesn't seem to want to go there.
PatrickR wrote:In all sports simulations I knew before this behaviour was already covered with the first (and only) click so I often failed to get a shot away since I was still pressing the button. What's the idea behind this ?
kschoice wrote:PatrickR wrote:In tennis simulations where you use only one click, and the length of this click to add speed to your shot, you can only hit a ball hard if you're on it early, which is not the case in real life.
PatrickR wrote:kschoice wrote:PatrickR wrote:In tennis simulations where you use only one click, and the length of this click to add speed to your shot, you can only hit a ball hard if you're on it early, which is not the case in real life.
Let's say "which is not always the case in real life". What do you think, would it be much work to make this configurable so that gamers could try out and then use what works best for them ?
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