Zinger wrote:Now that I've had a chance to play the game quite a lot, one criticism stands out strongly - the players are definitely too sluggish in their movements. They shouldn't be greyhounds but at the moment they are carthorses. If I'm on the baseline and someone plays a dropshot I can't get to it even if I set off immediately. Many a time returns sail past me not even all that close to the lines just because my player seems stuck in treacle. These things are not realistic. I appreciate the need for a certain amount of inertia but at the moment it is overdone and it's gradually killing my interest in the game.
Zinger wrote:Pad. I've only been playing exhibition games, usually as a top twenty player (with good speed ratings) against much lower rated players. That fact doesn't stop them hitting the ball past me with ease. If I was moving in one direction and tried to change to the opposite direction, I could understand inertia playing a big part, but often I am not doing that and still have trouble building up speed quickly. The players are definitely too sluggish.
Zinger wrote:the players are definitely too sluggish in their movements. They shouldn't be greyhounds but at the moment they are carthorses. If I'm on the baseline and someone plays a dropshot I can't get to it even if I set off immediately.
Milos011 wrote:I don't see sprint button as a solution...
I think I already suggested "quickness" attribute and something like "first step sprint".
Milos011 wrote:Also.... "backsprint" is move that is definetily missing. When somebody lobs you, there is no way you can run back because you can't turn around.
Hami wrote:But you would need the player to turn his back if he's being lobbed.
Kyros wrote:..or like Tetris, using "prepare left/right" buttons. i.e. press one "prepare button" twice and the player could run backward...
Return to “General Full Ace discussions”
Users browsing this forum: No registered users and 157 guests