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Recruit this guy!

Posted: Sat Jan 05, 2013 4:58 pm
by Jay
http://youtu.be/_mKR0nxjMbI

Character animations are top notch...

Re: Recruit this guy!

Posted: Thu Jan 10, 2013 10:58 pm
by Agassi74
Yeah,that guys animations are Top Notch. Could you imagine Full Ace with those animations.

Re: Recruit this guy!

Posted: Fri Jan 11, 2013 6:26 am
by Jay
Agassi74 wrote:Yeah,that guys animations are Top Notch. Could you imagine Full Ace with those animations.


Especially if you let him control the footwork and running animations. That guys animations with Full Ace's accurate ball physics would be spectacular.

Re: Recruit this guy!

Posted: Tue Jan 15, 2013 6:01 pm
by kschoice
I've been trying to extract Full Ace animation data so that it could be modded.

However, I don't know which software modders could use and which 3D animation file format would be appropriate.

Re: Recruit this guy!

Posted: Fri Jan 18, 2013 10:19 am
by Jay
kschoice wrote:I don't know which software modders could use


Blender and 3DS Max

kschoice wrote:and which 3D animation file format would be appropriate.


so BVA/MNM or .blend and .3ds

Re: Recruit this guy!

Posted: Fri Jan 18, 2013 11:08 am
by kschoice
Jay wrote:
kschoice wrote:I don't know which software modders could use


Blender and 3DS Max

kschoice wrote:and which 3D animation file format would be appropriate.


so BVA/MNM or .blend and .3ds


Unfortunately, BVA and MNM aren't appropriate as they store frames and not keyframes; and .blend/.3ds formats are far too complex.

Re: Recruit this guy!

Posted: Fri Jan 18, 2013 2:59 pm
by Jay
Unfortunately, BVA and MNM aren't appropriate as they store frames and not keyframes; and .blend/.3ds formats are far too complex.


Yes I thought that .blend/.3ds formats would be too complex. I think the most simple solution would be to write an import/export plug-in for your proprietary file format (.anm) for blender/3ds max